Official Game Updates

Patch Notes

System changes, balance passes, UI fixes, and save reliability notes for the current alpha.

Recent Updates

Development Log

0.0.1 - May 31, 2026 - Alpha Update 2

Combat, Runes & Systems Polish

A foundation and polish pass focused on clearer combat feedback, stronger rune management, cleaner profile screens, and smoother progression systems.

Combat

  • Combat has been expanded with cleaner enemy and player card layouts.
  • Floating combat text now makes damage events and rune effects easier to read.
  • Combat logging has been cleaned up so important actions and outcomes are easier to follow.
  • Damage, status effects, support effects, enemy packs, and active rune effects now have more structured handling behind the scenes.

Runes

  • Rune management now separates Attack Runes and Support Runes more clearly.
  • Rune cards have improved filtering, sorting, compatibility labels, and tooltip behavior.
  • Support runes now present socketing, XP, shards, compatibility, and effect details more clearly.
  • Rune progression text has been cleaned up so current levels, mastery choices, and upgrade progress are easier to understand.

Profile & UI

  • Profile screens received layout and readability cleanup across hero stats, currencies, equipped runes, gear, progress, recent activity, and daily rewards.
  • Navigation, onboarding, offline progress, world map, roadmap, patch notes, and help pages have had polish passes.
  • Several panels now use clearer spacing, stronger section grouping, and more consistent status text.

Gear & Disciplines

  • Gear and crafting systems received pacing, affix, drop, formatting, and inventory improvements.
  • Disciplines, relics, etched gems, expedition rewards, and logbook trees have been expanded and rebalanced.
  • Progression data has been expanded to support more build paths and reward hooks.

Expeditions

  • Expedition flow has been updated with better checkpoint handling and failure behavior.
  • Modifiers, boss and enemy data, and reward logic have been adjusted to better support the current progression loop.

Save Reliability

  • Save handling and cloud save logic have been improved.
  • The game should now handle account and guest save state more consistently across core flows.
0.0.1 - May 2026 - Alpha Build

Crafting, Balance & New Player Pass

A broad balance and usability pass focused on making builds clearer, crafting matter more, and early progression easier to understand.

Developer Notes

  • This update tightens the core loop around expeditions, rune builds, crafting, and disciplines.
  • The main goal is to make power growth easier to read without flattening build identity.
  • Rune Etching now states its Expedition source and build role more clearly.

Balance

  • Reduced extreme expedition modifier stacking so deep runs no longer spike player or enemy power as aggressively.
  • Reworked several damage-increasing expedition modifiers into smaller, more roguelite-style bonuses.
  • Retuned enemy health, damage, traits, boss depths, and rare enemy pressure around the newer build data.
  • Adjusted weaker rune builds upward while keeping the strongest outliers under control.
  • Starter gear was toned down so it helps new characters without replacing early upgrades.

Runes & Builds

  • Attack runes now unlock over early character levels instead of all appearing at once.
  • Support runes no longer use item rarity, making them cleaner build tools rather than loot-tier items.
  • Rune manager cards now show locked rune requirements more clearly.
  • Support rune tooltips were added so their purpose is easier to understand before equipping.
  • Several attack rune mechanics were adjusted so direct hit, shock, bleed, poison, thorns, sustain, and delayed damage builds have clearer roles.

Crafting & Disciplines

  • Crafting now uses clearer prefix and suffix limits instead of one general affix count.
  • The Crafting Bench UI was cleaned up with smaller action buttons, better tooltips, and clearer material requirements.
  • Forge discipline rewards now feed the Crafting Bench more directly through discipline materials.
  • Herblore received better action pacing and a new later-game buff potion.
  • Rune Etching now uses scarce Abyssal Depths Expedition inputs, then refines them into endgame build choices.

Logbooks

  • Logbooks now unlock at level 10 so new players are not overloaded immediately.
  • Added more Logbook nodes that interact with the newer crafting and discipline reward loops.
  • Some Logbook choices can now improve discipline material drops, support rune weighting, guarded caches, or rest safety.
  • Logbook node labels and tooltips were cleaned up for better readability.

Expeditions & Combat

  • Rest is now limited to two uses per expedition, making checkpoint decisions more meaningful.
  • Potion auto-use is off by default for new characters and can be enabled manually.
  • Fresh expeditions and fresh combat now repair stale wounded health so players do not restart runs at the wrong health value.
  • Floating combat text was enlarged and separated by damage type so major rune procs are easier to see.
  • Combat log entries were cleaned up with clearer categories and less repeated noise.

New Player Flow

  • New characters now start with basic equipped gear and six Healing Tonics.
  • The First Steps modal was updated and the Help page now opens the same onboarding information.
  • Character creation, guest play, and protected routes were tightened so direct URLs no longer bypass the intended flow.
  • Login and register calls to action were cleaned up so returning players land on Login first.

UI & Quality of Life

  • Battle cache wording, checkpoint actions, rune cards, discipline buttons, and profile panels received readability passes.
  • Removed unused Runic Essence display text and other stale UI references.
  • Several hover, active-border, spacing, and text overflow issues were cleaned up across the game.
  • Offline discipline progress now reports what completed while the player was away.

Save Reliability

  • Cloud and local save handling was strengthened so account saves and guest saves stay separated.
  • New character creation now initializes gear, potions, runes, health, and expedition state more consistently.
  • Combat effect carry-over was fixed so effects like Gravebind no longer fire at the start of a new expedition.